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I like the core idea of this game, as it's quite simple and straightforward, but I think it could use some more balancing for difficulty. Also, it would be great if I had a goal other than "don't die", which seems inevitable whether I stay in one place and watch the Fatigue meter rapidly climb or for some reason I "trip" over something I can't even see and die.

Don't get me wrong, I love difficult games and survival games, but they only work when it actually seems possible that you can survive. You did a great job with the audio and visuals, so I'd love to enjoy that stuff in a game that's not just a death trap. :)

(+1)

Thanks for playing and for the feedback! That's interesting about it being a death trap, which is true of course. I'm sure other players will feel the same way. Would it be better if it were broken up into separate challenges where say the creature gets faster and you complete the challenge by surviving long enough? Or do you prefer things like completing tasks within a level (such as flipping a few switches on opposite sides of the map to open the exit)? This is all super helpful, thanks again.

(+1)

Glad you're interested in feedback, and I'm super happy to share some. This will probably differ from person to person, but for me, I like the idea of completing tasks within a level, if only because it allows for more world-building. But I could see a sort of "challenge mode" working as well, even if it wouldn't be interesting for me specifically. The idea of having to get somewhere while overcoming obstacles seems like the strongest direction this game could take. Hope that's helpful!