Thanks for the comment. Yeah, the sound is a bit overbearing. In later iterations I want to take away the projectile sounds of the crow knights as that is the biggest sound offender. I wanted to put out a cozy feeling in the sense that even though you're fighting a horde of enemies, the stakes really aren't very high; it's just the changing of the seasons. I think with cozier background art and a different pacing for enemy spawning, I might be able to pull that off.