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Yo! Took some notes while playing your charming RPG:

The game starts right up, and I actually really like how there's no lore dump or a super long intro. The explanations for the first quest are so straightforward and simple, it's so clear what you're supposed to do. Many games like to write up 3 paragraph essays to explain something that players can just already understand or can be explained in like 1 sentence, so this was a bit refreshing actually!

"Rewards: your mother's approval" love stuff like this haha. Touches like this go a long way. Keep it up!

Not sure if you can control this but the fences dont need to block the camera, so if it's possible, you could turn off their collision for the camera, it feels kinda awkward currently.

Could have a spot that explains you can use Q and E to turn the camera. This could be put in the stone room you wake up in. By the time I got to that room, I actually forgot i could use a lantern, maybe it could automatically turn on when you're in there since you'd probably want to use it? Could just me also forgetting I had the lantern though. Also, I didn't know you have a health potion you can use to heal back up after the fight with the dude in that same room. Maybe after you find the hole and land in the next stone area there's a text that says to use the health potion?

The text spellout sound effect is kind of loud, could be turned down and/or replaced with a more subtle sound.

Not sure if this was intentional, but "Render Distance" and other options actually appear on all three categories on the menu.

Sometimes in battle, while selecting a "fighter" ability, the "This Turn" box on the top left actually blocks an enemy standing on the upper section of the floor, unable to see their health bar. This might be because the game doesn't have any resolution options, so it's running like an older game at something like 480pi but stretched up. Adding these will help the overal experience for sure!

I like this little game! It's got this great balance where it feels familiar, but the little twists added to the RPG genre really make it work far better than the hundreds of similar games that don't really feel self aware enough or try anything a bit different. Keep up those little additions and you'll make this into an even more charming RPG!

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Thanks for the detailed report! I really appreciate it! I’ll absolutely check out all those things you mentioned, sometimes I get so familiar with some of the aspects of the game it’s hard to see things from an outsiders perspective! (Plus the annoying text sound is the main thing people mention, so that’s definitely getting redone) 

Hey no problem!! Totally get that issue with needing the outsider's perspective, that's like the secret weapon to figuring out how to improve your own game haha. Looking forward to seeing progress!!