Day 1:
Since I never used TileMaps in Godot 4 before, I needed to get a short introduction how they are working now. So I created a basic world and added a player to it which has grid based movement. As a little extra I also added a game over effect, which does in the moment nothing than spawning some particles and deleting the player afterwards.
So far, it’s really something to be proud of:
Day 2 ToDo:
- add some collision for the puzzle
- add a goal for the player