Latest Devlog post over here: Day 30, Post Mortem
Hey all,
it’s my fourth #devtober this time. Last year I used for the first time Godot in a devtober. Since I’m currently still working on the Pixelart pinball game from last year, I thought that this devtober, I need a bit of a change. So I decided to port my project from Devtober ’19 from GameMaker Studio 2 to Godot 4. My goal is to get a playable demo/stable release running by the end of devtober. After Devtober, I’ll be back to work on my actual project.
About me:
- I’m from Germany
- Studied computer science at university until I abandoned it
- started with game development in 2017, before: mapping and modding stuff for some games
- Solo dev over here doing coding, art and sound
- Took part in 1 game jam and 3 devtober so far
Please follow my twitter for latest updates: https://twitter.com/TackRadGames
Other useful links:
So now a bit about the game:
- Puzzle game
- Grid based movement
- Player has to find the way to the goal with the help of collision objects
Day 0:
Currently the idea stands and I still have all the assets from 2019. Here you can find the last work on the project.
Day 1 ToDo:
- Grid based movement of the player