Great game, the competitive break out works so well and with the 2d movement you can really be more strategic when setting up or intercepting shots. I especially love the style like with the soldiers shifting back into place after getting hit, or marching up to take over the walls you were just fighting against. Also how it adds elements of pong too when there is an enemy robot present. I like that your army is preserved between levels so it incentivizes you to keep protecting them. I will say I got a bit confused when it came to switching weapons, at least with walls you got a preview of what was selected so you knew. With weapons I usually just left clicked when I lined up with enemies and hoped I had ammo lol. Also when selecting a powerup a tooltip or name before picking them up would be helpful I think. My game did crash when I started a new level though, maybe a level or 2 after the death fog level (30ish? I wish I saw). Anyways great game, fun, stylish and a novel idea!
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Thanks!
My original idea was to make no interface outside of in-game elements, like they do in Dead Space or so. That's why enemy HP is towers and your HP is guys. But looks like I should try harder to make game info more readable, especially when bullet-hell with bunker blocks come to play. :)
As for changing weapons - it changes cross-hairs (little blue, big red and laser line) and little lamps on robot's back. And crosshairs hides when you have no Attack Points enough.
And yes, 30th level was the last, but now the game is endless. :) BTW, I've just uploaded the last version, which will go to Steam soon. And when it finally be released in steam, I must set the same price on itch.io too. So grab it until 19th, if you want :)