This is a very nice game with excellent graphics and great sound! I would only suggest improving the jump controls a bit for consistency. Still... I agree with Richard Marks that it's good fun to tweak it to fly really high.
Viewing post in Gelda (TVGameJam Edition) jam comments
It's based on velocity. Abi gives you a jump that is based on the current velocity, so if you are falling down and you use Abi to glide you will get an enormous height boost. This was one aspect of the mechanics that was intentional. It does make for a varied jump and adds to the challenge by having you as a player need to time your jumps and plan your motions.
Today we are unleashing an update to Gelda with a bunch of fixes that we hope you will like.
- Abi is not based on velocity anymore and works more like a double-jump
- Gelda can now let go of Abi while gliding
- Text boxes now are destroyed correctly
- Troll disappears when you get far enough away so you are not stuck/trapped anymore
- Gelda can now duck to look down to avoid leaps-of-faith
- Checkpoints now work correctly and do not activate before being reached
- Fixed collision issues in the Misty Wood - 2 level
- Reduced death/respawn sequence time
- Reduced time for level name screen for faster play
- Added option to quit to title during playing via the pause menu (press ESC to pause)
- Cleaned up major graphics splicing issues
- Optimized rendering and collision checking to reduce lag
Please give the updated game a whirl and let us know your thoughts.