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(1 edit)

Day 2:

Today my day started pretty late and I was really tired. Nevertheless I worked on the game. I implemented all the stuff I wanted to do, even if it was not completely to my satisfaction. I understand the basic concept of TileMaps in Godot 4, but I noticed that I couldn’t check for collisions / objectives the way it used to be the way I did in GMS2. So I have to think about all the stuff again.

This is what I came up with:

Day 3 ToDo:

Since I wasn’t satisfied with the code I wrote today, I’m going to refactor all the code to come up with a better system.