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(1 edit) (+1)

Hi! I know I’m a little late, but I finally got to play your game. Sorry I didn’t run across it during the voting period!

I liked it! It reminds me of a more peaceful Pikmin in how you’re exploring an alien planet (which is actually Earth), going through day-and-night cycles and occasionally bringing a pumpkin back to your ship. There’s so many things I can see going into a concept like this, many of which I’m sure you’ve already thought about but couldn’t implement in time. Yodawg was a surprising but cute addition, too.

I like how you’ve implemented different levels of brightness for the time of day; the rain, which is a really nice touch to add extra atmosphere; the roundness of the map, which really helps make it feel like a tiny planet; and I enjoyed the voice acting and sound effects for when you pick up a mushroom.

One thing I’d like to bring to your attention a little is the sound and music, though. I think for a game like this, having a bit more ambience in the form of gentle wind and/or rain could really help make the world feel more alive with relatively little work. As for the music, I actually found it becoming the most repetitive aspect of the game over time. I think something less constantly present, a bit more minimalist like the Animal Crossing soundtracks, would actually complement a game like this, especially with additional sound design as I’ve mentioned.

Still, though, it’s definitely cozy, and I liked the ending too. I think if I’d been able to rate it during the rating period (keep in mind I tend to be a bit picky 😓), it would have been:

Overall: 3.5 - I don’t know how I would have voted for it between 3 and 4!

Cozy: 4

Fun: 3

Creativity: 4

Theme: 3 - The pumpkin is a good touch, but I wonder if more autumn colors could have helped?

Aesthetics: 4

(+1)

Pikmin was one of my biggest inspiration for this game.  Music is perhaps one of my weakest talents, hence why I had to use stock music for the game. If I were going to move forward and build a more complete game, I would honestly love to talk to you about something like that. :)