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I really enjoyed this game, the art/dialogue is great and is fun and super-charming. You guys fit a lot into this too, I fully expected the game to end after getting out of the trash bag. 

It's a shame you ended up dropping the block puzzle aspect and focused on combat in the second half of the game. While I like the combat minigame, I don't think it's engaging enough to carry the game on it's own, and that's really all the game is once you get into the kitchen. I think some continuation of the block puzzles would have helped break up the combat a lot more (But that probably wouldn't have been doable in the time limit).

I see someone else commented their frustrations with the healing mechanic lol. I ended up giving up against the plant boss after beating my head against her on one health for a while. I think it goes to show how adding extra mechanics doesn't always help you, and that simple solutions (Like just fully healing the player) can sometimes be better if it helps players better engage with the core of your game (The dialogue and story in this case).

All in all you guys did a fantastic job, I just wish I could have saw the ending.