Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I'M BACK!!! 

And have returned to say. Level 2 is difficult for me, I don't got a map for it, marzia is a bit more difficult to tell where it's compared to viktor, the art room is nice I like it and phony, but jeez did marzia makes me scream from opening a door. 

https://youtu.be/kOlDLW6ixGs

Also, does any one have the map for level 2, I could use it.

(+1)

Another thing, the dog enemy can only be avoided if you are completely still and wait for his music to recede (even so much as turning while standing will make him kill you, so release the mouse as well). Also, during the late game when Marzia's faster, stand near doors leading to the corridors and listen for any clicking sounds (which is Marzia walking and approaching the door) and heavy high pitched breathing (like the breathing sounds Marzia makes at the start of the level) coming from the other side of the door. If the breathing is very loud and you hear no more clicking, that means she's door-camping right behind the door (don't open it), so if you are trapped in a class room or blocked from entering the next corridor, throw a flash bang at the door without opening it to scare her away temporarily. Always write down the language notebook number codes on a piece of paper in order from the first code you find to the last one you find (NOT IN NUMERICAL ORDER, you need this for the elevator in the final chase), always listen for sounds and never forget to rewind Phonty or else he will kill you as well (I beat the level 3 times before and I have only one video to prove it. Go check in out on my channel "Pluto Neon")

(1 edit) (+1)

Blue rooms may have only math notebooks, lime green rooms (and the red room at the bottom with a 9, which is only accessible after collecting 9 language notebooks) may only have language notebooks (you only need all the language notebooks to beat the level, screw the math ones), the pink rooms may have both or just one notebook, the pizza room also may have a language notebook sometimes and the red key room may have only a math notebook and a few flash bangs which can be used against Marzia (both rooms can only be opened with a blue key from the blue key room), the animal crossing room is Viktor's starting room, the music note room is Phonty's room, violet circles are vending machines, and the cream rooms have nothing interesting in them. You start from the bluish gray area adjacent to the elevator and the punishment room. One more thing, avoid the opening the door to the red room at the top of the map (there's a cursed painting inside that room).