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Well it's still a bit early on, but incredibly impressive. Got some complex systems going on. What's here is very well made. Which is impressive. It's also visually pretty gorgeous. Though I find scene transitions to be a bit noisy visually.

It is a bit of a grind however, even on the 'less of a grind' setting. Mainly in getting new skills. Some of the problem there is in how it's in developmentness. The temporary NPC that exists to sell skillbooks charges A LOT. Like damn bro, cooking is not that hard to learn. I gotta pay a LOT of money to learn how to fry an egg.  I enjoy aspects of the grind, that's content, and a good grind is nice and relaxing. But damn let me cook. 

But still, impressively complex game. Sort of in the vein of a Rune Factory/Stardew Valley, but with tiddies. Best RPGmaker version of that sort of game I've seen. Just isn't finished. Neat stuff.

Thank you! ^ ^

Scene Transitions can be turned OFF in Extra Options (it's an Item in your inventory that pulls up some extra Options that aren't available in the Menu GUI).

You actually start of with a decent bit of money if you sell your starting Potions, Maid Dresses and starting Furniture (except Stove and bed, don't sell those please).

Opening Chests can also give 3-8 Silver per day (assuming you can see and disarm traps) when you sell the contents. There is actually not that many uses for money in game, especially once you get a few hours in.

Appreciate the advice. I've found that you are correct. Before I wrote my piece I mostly dipped into a couple of the preset classes and one hand made one. I found that early game the money hump appears incredibly large, but you do get over it rather quickly. It's not an entirely unsatisfying way for things to go, but I do look forward to seeing how things go with more content to get into.