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(+1)

Hi there,
Thanks for the suggestion, we don't often update our games post-jam, but I've made an exception in this case and added a no-hold mode so that people can enjoy the game without injury.

I appreciate the point you were trying to make, however it's important to understand that this was a game built on a very short timeline, we can't always accommodate everyone (though we try our best to make our games as accessible as we can). Additionally, the judging panel for Seattle Indies was comprised solely of people in the local development community volunteering their time, they are in no way meant to be authoritative in regards to players and I think it's a bit unfair to accuse them of ableism.

Again, we really do appreciate the suggestion and we'll do our best to consider issues like this for future projects!