Look.... this is an absolutely magical game. It's completely soporific .... except for one thing. Is there a reason why the mouse interface requires a depressed button to operate? There's nothing here which requires precise control.
Because the irony of people chancing injury to their hands and wrists as much in a game that's supposed to be soothing, as the repetitive motions of the actual action is not good. I don't blame the developers for this oversight. It's a lot of production in one impressive package. It is, however, completely dispiriting that the gaming community supposedly scrutinized this, and seemingly didn't bring it up. Routinely overlooking the simplest details for universal access. When there have been literal checklists for that since the web was in its infancy. Even this game, which doesn't even have difficulty levels. What good is a judging panel if they don't think about players? Ableism is not a great look with more gamers than ever, by proportion, having to deal with medical issues.