A small thing: some ability names are long enough, that parts of them clip into names that are below them in the progress menu. One such example is "Flaming Greatsword". For that particular one, I got a rename recommendation: "Flameberge". The flamberge is a type of real-world sword, that has a wavy, rippling blade. That would be appropriate to a fearsome blade of fire. And slightly punny.
Aside from that, I have an unfortunate impression for a piece of character art: Maya. The issue is that her doggo features don't stand out, it took me a bit to connect the dots between the writing and picture. The other racial characters have clear aesthetics to mark their existence, but Maya's is difficult to perceive.
What should be her two defining features are the ears and tail - but the ears blend into her hair, while the tail doesn't stand out against the background we see her against. I think that the ears are easier to improve - some white fluff on their interior and sides would help define them against her human hair. Having a stripe on the tail might work...but honestly, probably wouldn't fit quite right? Perhaps a accessory could? The tail seems a bit short, so there isn't much real estate to work with.
Thoughts on out-of-combat music: Usually it works alright or is nice. That said, it sometimes gets overplayed. For example, the music at the military camp. It is intense, which initially works well during the opening scene of coming upon it - but it keeps going, even though the circumstances don't call for excitement anymore. Transitioning to something less bombastic would help align the player with the actual mood.