I used to use Unity, but I'm now switching to Castle. Unity and Unreal were the only publicly accessible engines back when I took interest in game development. I had chosen Unity over Unreal for the creative freedom. Unreal is designed for rapid clone generation, which is not an option for me because I don't like my creativity to be put in a box. Unity was the empowerment engine that made it easy to do anything you can imagine. But over recent years, Unity has been leaning hard into the same clone-generation infrastructure as Unreal, and their new features have all kinds of automated crap that has made it impossible for me do my work the way I want. Castle was a result of a couple weeks of searching and comparing on all the engine options out there. It has quite a learning curve, but it looks like a pretty powerful little engine.
Viewing post in Unity, Unreal or other? Which do you use?
just asking is this game engine youre talking about maybe I can try it if it's nice https://castle-engine.io/
Yep, that's it!
Its graphics capabilities are not going to win any awards at the moment, but there is something you should understand about Castle engine. It has been developed by 1 person for several years, which focused primarily on whatever he, personally, needed from it. The creator has recently expanded the development by hiring a team of something like five more people, and they are now showing great advancement of the engine's capabilities every few days. I think by maybe a year from now, Castle could become competitive with Unity/Unreal/Godot, if they keep up this level of progress. Structurally, it seems very solid as-is.