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(+1)

Visually it's cohesive and fits the theme well, but I don't enjoy the mechanic of smashing one button repeatedly. Perhaps reducing the presses per second on the most "difficult" part would help; letting the player choose a difficulty level could be another option.

(+1)

Thanks for playing the game and for the feedback :) The game does scale power generated per crank to the remaining health (gets more juice per crank the lower the health), but it can still be challenging depending on the amount of items that are on at the time, which is a bit random ;) I shall use your advice, when/if the next update comes around, thanks again! Good luck in the jam too :)