Wow I completely forgot about this project all together! Hey sorry about the bugs I got busy after the game jam and never got around to fixing them. Long story short a lot of the triggering effects got broken after I did the C++ code to blueprint for faster editing and then cooked all the files into a PAK file to save space, it worked on the dev PC (only PC I tested this game on) but didn’t work on any other. So currently I’m re-downloading the version of Unreal Engine I used for this project to repack the game. I’ll also put up a OSX version of it later today. Honestly, I never thought anyone found find and play this. I’ll get this all fixed up!