Quick update new devlog coming out tomorrow, some awesome AI news as well as new game play features. Still not sure if I should include weapons or not.
APXStudios
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Fia thanks for trying it out sorry it didn't run so great. Looking at the video I think I know what the issue was and why the door didn't open all the way. I'm 99% sure it was a timeline shortcut I used (damn game jams :) ), I do have a few bug fixes coming in the next week or so for it. I'll add the timeline fix to my todo list.
Long story short the timeline runs off of the current game FPS I set it to try to lock to 60fps and I just tested it on my work laptop (its running a i5 with intel graphics) and the same bug happened once it dropped under 30 FPS.
Did you manage to get the keycard (the pink thing in the room) once you have that and the monsters are dead the door should open once you walk up to it. I'll be updating the game with a few patches once the voting period for the game jam is done. Thank you for playing and let me know if you find any other bugs :)
Lol glad you enjoyed it.... Robot ghost hunters! That would make an awesome game! So the mannequin at the time where supposed to be place holders until I got better models done but the Game Jam was just about to end (I think it had like 54 mins left) so I had to pull the trigger. Also I just subscribed!
Wow I completely forgot about this project all together! Hey sorry about the bugs I got busy after the game jam and never got around to fixing them. Long story short a lot of the triggering effects got broken after I did the C++ code to blueprint for faster editing and then cooked all the files into a PAK file to save space, it worked on the dev PC (only PC I tested this game on) but didn’t work on any other. So currently I’m re-downloading the version of Unreal Engine I used for this project to repack the game. I’ll also put up a OSX version of it later today. Honestly, I never thought anyone found find and play this. I’ll get this all fixed up!