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(+1)

Yeah, the WIP section at the end is precisely what I was trying to suggest. Again, its just a small suggestion, nothing serious since its outside the game itself. Thanks for listening

(1 edit)

Keeping the community/followers/players engaged during the creation process is best done by adding in-game implemented, addicting minigames with high replay value (and possibly a high-score, or item rewards in later stages of development, like in fuuju hime.

The possibilities are nearly endless;  hitting mushna's head with cynthia's hammer in a hammer hitting game, arousing Wuelie to the peak in a dance/key-pattern game (well, similar to the sex mini-game, I suppose), making catera evolve to a butterfly in a shoot 'em up mini-game; hell, do I know, but probably best to start with the easiest to code; which probably would be to expand on the implemented key-pattern minigame...

But, nnhh....blimey, I didn't want to give any suggestions yet...my apologies mofu, I was overwhelmed, hihi... ^ ^'