Nice to see the new stuff.
The govenor feature is not working well. With 50% and balanced, I am bankrupt very fast due to unemployment.
With govenor switched of at 0% the setting of industry etc. is erased after the turn.
With the change in economy by reducing the cheating effect of selling ressources, there is only one right way to manage a colony. So there is no reason to have a colony management at all. You have to avoid housing shortage, unemployment and food shortage. To specialise a colony on industry is nearly impossible too.
A problem of the previous version too is, that sometimes the housing of an other colony is set to maximum, when setting the housing of a colony.
The colony view is no longer available via the window, that is opened by clicking on a planet in the system window.
A problem of the previous version too is, that a fleet is not proper selected, after clicking on the icon in the upper left window. The leading ship is shown but the buttons to control the fleet at the bottom are missing. So to set a destination for the fleet, I have to click on the "show me the fleet" icon first.
Some typos e.g. "Trasport" for "Transport" for the additional colony ship.
I still can not see the strength of an enemy fleet. With the very slow research, it is not possible to counter by trial and error aka pick a random weapon, shield etc. and hope it will be the right choise for this enemy fleet.