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Hello there, thanks for your feedback!

As explained above the governor spends its budget prioritizing on food then housing then employment, since agriculture employs less population per development you should pre-empt your unemployment issues by manually spending on development of industrial or on research industries. FYI the agriculture sector employes 2 pop per development, industrial 5 and research 9.

Unemployment is huge drain on your economy, work on eliminating it, you governor is not a miracle worker, it has its priorities and cares not of the empires budget, but that said I just gave an option which is by default turned off limiting the governor’s budget by the available empire credits.

A tip for your early game is to unlock the improved hydroponics technology, by increasing your output you do not need to spend so much on agricultural development so you can spend it on industry, but watch out for underemployment.

Thanks for reporting the 0% governor bug, I fixed it the patch is should be out for it soon.

To specialize a colony on industry is not impossible but rather a slow process when it comes to small colony, do not expect your governor to build industry when its priority is housing but you can manually spend on its development. Also, without the use of market and high taxes you will struggle to have the necessary credits for development in the early game.

I am aware of a bug that you speak of regarding the housing development slider sets to maximum when switching between colonies using the next arrow button. It is a UI issue meaning even though there is a relation in between you setting the housing development on one colony seemingly effecting the next colony but its not, rather when you click the next button the UI itself does it. It’s a weird bug that I thought I fixed before but looks like it is back I will do my best to fix it next.

There was never a feature on the planet card of the system window that opened the colony menu, but it is a good idea so I will look into it!

Just to be sue regarding the select fleet via a fleet card zoom button issue, is what this image illustrates?

Can you please describe its circumstances, is it reproduceable happens over and over? Can you give me a screen shot? What kind of fleet is that? Is it a full fleet? Is the right fleet selected when using the button? Is all ships finished constructing? Do you have a save game that which you reload still produces the issue? Thanks!

That typo been fixed, thanks for reporting it!

Apologies but your requested feature for inspecting enemy fleets will take some time to make it work, but when its done I will put out devlog on it.

I am uploading the fix patch now, it will be out as soon as itch.io processes it!

About the fleet card. Yes this is the situation. When I want to control a fleet, it is easier to click the small icons. But then ther are no buttons shon at the bottom. They appear only after klicking the small arrow. This is not convienient.

If I understand you correctly, you are describing how it is meant to work. You cannot select the fleet card, you can only select the corresponding fleet using the pin icon in the bottom right. You can only see the action buttons of what ever is selected. If you assumed that the fleet card can be selected, then I am sorry they are not made like that, but as long as you can select its content using the pin icon than I see no issue. There is an indicator, a semi circle rotating around the object that is selected, and as long as the correct object highlighted when using the pin icon then all should work as intended.