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The game is interesting, big characters can support or push other characters, small characters jump high and run a lot, in addition to being able to climb, I think it could have more stages, but from what I saw you did it in 2 days, this is impressive , but one thing that bothered me was the speed of the characters, I found them very fast and that's why it's difficult to make a precise jump, unless you want to generate frustration in the player or challenge him, but if you don't want that it can generate frustration in the player, there's a bug that I want to report, when I jump on top of a character, sometimes I could jump and sometimes not, as it's game jam, I understand having bugs, but as it looks like you want to take this project going forward so I'm already giving feedback, the art and music turned out amazing, the idea of the menu to destroy the pinatã is cool, if you continue with the project you could make puzzles that the little character has to go through a entrance, see using a button that will open the door for the big character to pass, you can also make the big character push an object that activates a button for the small character to pass or make the character jump on the pushed object and get to the pinata, it's a fun game that has potential, good luck to continue.(Sorry if my English is bad, I'm Brazilian and I'm not fluent in English, so I'm using google translator)

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Thank you for the feedback. 👍

Totally ! Having some "Lost Vikings" mechanics would be a great addition to the game. There was a plan to add some mechanics like these, with doors, buttons and sneaky corridors (with the little guy), but this was too ambitious for a solo JAM.

Even if time was a bit short, this is what I like in JAM too.  Releasing fast and having feedbacks soon, like yours, are great. If feedbacks about the game are positive, there should be a patch released soon, with a focus on making every character really unique and better balanced, as well as some more levels.

Glad that you liked the art and music, creating a positive and rhythmic gameplay was the key aspect for this first version🎶🎶🌞🎶🎶