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(+1)

I feel like right now there is no reason not to hold click to keep charging the gun, though there are a few options that could turn into new interesting dynamics:

-Slow the player while they charge the gun

-Have a precise point during the charge that fires a more powerful projectile when released

-Have the gun misfire after charging for too long, causing stun or knockback (that could maybe also be used as a way to knock out enemies)