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Day 5:

Today I was working on the pause menu in the game. Usually in my past games in Godot 3 I did this using a popup, but since popups act weird in Godot 4 I scrapped this idea. Now I’m using simply a node where I toggle the visibility. This took me quite some time since I really wanted to use popups like in Godot 3.

I also had different ideas for the background image, how it should look like. Then I decided for one and created in Aseprite a nine sliced image.

So far everything works fine.

Day 6 ToDo:

Again something small:

  • Main menu + Options menu