Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the idea, but the entire game is just being with a bud that grows 1 millimeter every 1 second, and I'm not joking about that it's that slow.

I don't get it why I would collect the water drops, it doesn't give anything back and you could just wait on the bud forever.

Also the camera 100% focuses on the bud. It doesn't move upwards when you get to the top, and it even kills you if you touch the top !

(+1)

Hi! For this 10 days I implemented what I had skills and time (a lot less than 10 days) to implement, as I am beginner at game developing (this is my second game ever). The idea is to collect water drops for the bud to grow (at the end menu, how much that plant will grow depends on waterdrops number), but I agree that it isn't as clear as it should be. I have to say that it is only very simplified version of my initial idea, and I think post-jam version will be much better. Improving camera is also in that plan, but I think dying when you exceed screen limit will stay. However, thank you for suggestions