Thank you! I will take your advice 😇
andjela99
Creator of
Recent community posts
Hi! For this 10 days I implemented what I had skills and time (a lot less than 10 days) to implement, as I am beginner at game developing (this is my second game ever). The idea is to collect water drops for the bud to grow (at the end menu, how much that plant will grow depends on waterdrops number), but I agree that it isn't as clear as it should be. I have to say that it is only very simplified version of my initial idea, and I think post-jam version will be much better. Improving camera is also in that plan, but I think dying when you exceed screen limit will stay. However, thank you for suggestions
Everything from sound effects, pause menu, graphics, gameplay is absolutely lovely. The idea is original, commands feel natural, it's easy to play and make you want to play it more. Changing palettes is a big plus. I found just one little bug where player isn't visible sometimes when is too close to some stones. It's not a big deal really, I enjoyed it so much despite that.
The idea is cool, but at first I get confused with controls, and maybe you can orient shooting plants as player direction, it feels odd to shoot behind yourself. Also, when I played your game, I think I found a bug where couple of enemies stuck on one another (on top left and top right plant) so zombie never got to a plant in the middle. However, idea is really cool, and sound effect are so cute. Keep going! :)
Thank you! I already have on my mind to add ability to kill the enemies, and definitely I will take your advice about starting out a little bit easier. Also, replacing drops and adding moving platforms will make them easier to take. Enemies are too big definitely, and my plan is to add new, smaller enemy, and use existing ones less often.