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The aesthetic goes hard, good stuff. I especially appreciate the intro, it felt really authentic to the era. Props for making a whole bunch of levels too. My one personal preference is that I wish there was more air control, to more closely match the responsiveness on the ground, as jumping felt a little cumbersome and once I fell out of flow it was hard to recover. Also, I might be misdiagosing the issue so bear with me, but it feels like the viewport wasn't actually 160x144, so the camera could move on "sub-pixel" values and it felt like the objects on the screen were sometimes weirdly snapping or shaking as a result which was a little unpleasant and prevented me from really feeling like I'm playing a GB game? Of course it only bothered me because of how great everything else in this submission is.

Thanks a lot! I'm pretty sure it sticks to 160x144, but I do think the camera can move on subpixels, hence why certain objects can appear shaking, because on one frame they're in one position, then on another they're off by 1 pixel (which appears as a huge jitter on a scaled up 160x144 display). I'm not entirely sure what I can do about that, maybe ensuring the camera doesn't move on subpixels, but all the objects in the game also move on subpixels so I don't know if that would help.

But yeah, thanks for the detailed comment!