Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The game is out and you can try it https://itch.io/jam/my-first-game-jam-winter-2019/rate/371760

I just wanted to post my thoughts before I hit the sack, ok so we finished the project and for that I'm proud it surely is going to push me to pursue and create more experiences, so to the interesting bits what would have done differently.

- Having an early builng, I didn't got to play the game untill today and that is bad! , we took a long time to set up the github and even more to get a playable state, thus the direction of the game is not clear, as it is right now is just an old 90s text adventure with a 3d background.

-Clear focus of the project and limitations, I spent about 5 days researching animation alone and even thought in the end I learned the basics and made about 10 animations only 1 of them made the cut because of iterations and time.



-Aiming for perfection the first days I would make such a detail prop that it will take me 3 days to finish I quickly realiced that, this is a game jam people don't come here for eye candy stuff they come for games and props are just thing in the background make as many of them as you can and don't stop ( just for breathing ;) )

Those are all the things I could have done better but let's end with the things I learned.

So as I mentioned before I learned how to rig the manequin and retarget animations which turned out to be super useful, one of my youtube teachers was Jim Kroovy he has a whole series on how to set up a rig for the mannequin and how to export it to unreal 1 to 1 100% recomend watching even if you are not going to use unreal or rig the mannequin you can learn a lot of tricks for rigging.

I learned that I need to improve my comunication skills organization in general if I want to make for a good lead, In the beginning it was just me and I had a broad idea but then Sprattstud joinied me and we would have short meetings but we never went into the details of how does the game tie to the theme how is it fun how is it different which I think if could have aid us in the process.

I learned a lot of unreal trick and thing that translate to unity almost 1 to 1 for instance I thought setting up a hinge system was going to be dificult but is was even simpler that unity,

Lastly what would have like to add if I still had time.

Like I said the killing animations, the interactions with the environment such as changing the music on the jukebox being able to steel the money on the cash register those sorts of things.

I hope you all had fun creating your personal projects and interacting with the other creators and we any luck I'll see you guys soon :)