GSXX could be described as slick and charming. It's a fast and easy game about sailing through the stars and solving problems on your half-magical half-scientific wonder generation ship. You could be trying to investigate a missing magician now and then fighting a spirit-possessed mech next. For what is basically just three pages, you get lots of tables filled with unique settings, quests, talents and magic working smoothly under the 24XX ruleset. Really looking forward to trying it out!