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A bit underwhelming for a game jam which lasted almost a week but interesting nonetheless.

(+1)

Entirely fair. I definitely shot myself in the foot by trying to dynamically retopologize the 3d mesh with cuts. Godot really didnt have much in the way of tools to handle this so I basically had to homebrew a solution. After spending approximately 90% of my available time trying to solve that problem I only ended up with a partial solution and had to quickly prop up the rest of the game around it. End result was a fairly bland game, but I feel good coming out of it having learned a lot and I think I am near a point where I could reuse that type of system in future games with fewer headaches. Thank you for playing and thank you for the feedback!