I really did like this game instantly when you positioned us on the start line.
Some observations:
- The UI was partially cut off at the top of the screen (I could see the bottom half of the timer)
- One run, I got stuck on the left side of the pitchfork when trying for the jump...then there was no way out
- I'm not sure if score is normally visible above the timer, however, the score at the end was hard to connect to the action. It seemed like time was the most important factor, not the coins. If this is the case, the coins lose a lot of purpose.
- On some playthroughs the barrel avalanche at end would trigger. It wasn't clear what the triggers condition was; seemed random.
The assets used worked very well. And level design was fun for a fast roll. Like others, I was motivated to try multiple times to use the tubes, squish stuff, make the pitchfork jump...go for speed, go for coins, etc. Could be a good start to a bigger game.