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Nice game idea.  I found it was always better to keep on the move and play keep away rather than fight.  Combat just used up a lot of time.  On first game, I killed some guys in level 1 and then didn't have enough time remaining to move around level 2.  For combat to be effective on early levels, I think enemies should have 3-5 hit points so you can kill them in a couple swings.  I think combat would have felt a little easier if was mouse click instead so you didn't need to interrupt use of WASD.

On the other hand, being chased down by a lot of enemies does add a lot of tension to pathing around looking for the pumpkins.

 

I primarily made this as a movement game rather than a combat one. I think to balance time I should have made it so that instead of locking the levels you have completed, it rather made it so that only your best time of the level would add to the extra time. Enemies having 3-5 HP is a brilliant suggestion! I could have then made it so that, like speed, it scales with how many upgrades you have in health. Thanks for the feedback!