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Jammie1thelegend

17
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1
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A member registered Mar 02, 2021 · View creator page →

Creator of

Recent community posts

Oh nose! That is big bad. Will make sure that you's dont have lungs next time (:

great game, my only criticism is that the map doesn't feel big enough for how the car handles

Hehe

Glad you like it!

If there is a bug that stops you from progressing, you should be able to continue if you refresh the page/ relaunch the game. I did not manage to catch those bugs, apologies. It is quite difficult to catch bugs like that as they don't produce errors. Glad to see people are enjoying the game, and I look forward to seeing more ratings and replying to some comments!

I accepted both your friend requests :)

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Hi Pine! My game for this jam will be made in godot. I can code and do art myself, but I know nothing of making music, and would love for you to join me. I have a game concept already, but I am always open to feedback. I cannot put oodles of time into the jam due to having school still, but should be able to put out a prototype with art and coding within a week or 2. 

Edit: removed my discord so I don't get random friend requests

I primarily made this as a movement game rather than a combat one. I think to balance time I should have made it so that instead of locking the levels you have completed, it rather made it so that only your best time of the level would add to the extra time. Enemies having 3-5 HP is a brilliant suggestion! I could have then made it so that, like speed, it scales with how many upgrades you have in health. Thanks for the feedback!

I was going to add some music I already had made, but for a game's sounds not to be annoying there generally has to be at least 3 variations if it is frequently playing, and I did not have enough tracks already created. I agree that the timing is quite tight, and am going to add a screenshot of the route to level one. During creation, I memorised it and could always easily complete it in 20-25 seconds. Hopefully this screenshot will help with the tight timing for future players. Thanks for the feedback!

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I too found fighting enemies to take up too much time, and just memorised the routes through the levels. By the end of the jam, the controls were so natural to me that I actually found maxing the speed stat easy to control, although, I will say, originally all the upgrades could be done 10 times, and if you did that with speed it was completely uncontrollable and far too easy to beat, hence the 5 limit. Thanks for the feedback!

I spent most of the time of the jam that I had to work in working on the art, I  am glad you like it! I too think the combat doesn't work too well, but I couldn't think of a good way to animate the same motion in all directions. Thanks for the feedback!

Agreed, I would have likely made it so you can use the mouse to attack (button to attack + direction to attack in) but didn't have time. Thanks for the feedback!

Thanks for the feedback! I was the only person who had actually played it before the jam ended due to finishing so close to deadline, which is likely why the difficulty was not completely balanced.

I have an idea for a level based game, and was wondering if I could have each level be up to one minute or would the whole game still have to be 1 minute or less?

yeah i didn't think the sounds through completely

i would have made them bounce off and destroy but i couldn't figure out how to xD

having a restart button in the game would be useful for replay-ability