In normal mode, you actually have a small amount of error allowed as you can miss one pumpkin smash and still get them all (on difficult each tombstone must smash a pumpkin). Also at the very end there are 4 open spots on the board for 3 cats. I take your point though (and others have commented as well), randomness does have a high impact on the final outcome in the last round regarding if all cats survive.
In hindsight, I wish I would have made the following changes:
- Added an 'Easy/Game Jam' mode that only had 2 cats (maybe keep it 3 cats) and 6 slots open at start and 6 slots open at end
- Normal mode: round 7 dropped 2 fewer gravestones for a total of 6 open slots at end of game (3 for cats + 3 others)
- Maybe a tune down hard mode to have one less gravestone (5 open slots) at the end as well (?)
It's kind of an interesting balance question because not getting perfect doesn't mean 'lose'. Really the 'lose' condition is when all cats die. And getting a perfect score in one or two tries is not very satisfying either (except this is where 'easy' mode does shine; you can get that perfect in one or two tries and then move up to normal mode). As well, 'losing' a 'perfect' due to randomness does have a certain unsatisfying sting.
I originally planned to add in-game commentary/narration on the 'randomness' of who lives and dies in war and have some kind of commentary/narration each time a cat died to echo the same. In the end, it didn't feel right to make the comparison or highlight the randomness of death or war. In no way did I want the game to come across disrespectful.
At any rate, you (and others) are correct and I should moderate the gameplay for the purpose of the Game Jam submission with an easier chance for success/perfect.
Thank you for playing and taking your time to provide feedback!