Day 6 - Project Set Up
4 Hours
Today I worked on laying out more foundational set up in Unreal5. Learned about Game Modes and Game Instances. I've absorbed a lot of information, my brain is swimming.
Got this done today:
- Set up a Mechanics Gym. I can prototype my mechanic ideas here. Once they feel good I can add them to my levels.
- Added an additional level. Level 1 and 2 are nothing but a plane at the moment.
- Added a collectable blueprint and Hazard blue print. For now, one just adds to a very basic collectable counter UI and the other takes them away.
- Followed a tutorial that allows player stats to be saved when transitioning to the next level.
- I did not know that player stats got reset when you transition to a new level. The work I put in setting up the Game Instance felt important.
- I realized my game will most likely be 3 levels to match Beginning, Middle, End. They will be very short.
- Level 1 - Teach player movement mechanics
- Level 2 - Add collectables and build ontop of movement mechanics
- Level 3 - End, no big plans here (yet).
A lot of what I learned today came from this intense tutorial here: What Is A Game Instance And Why You Need One - Store and set variable info between UE4/UE5 levels