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(1 edit)

Day 6 - Project Set Up

4 Hours

Today I worked on laying out more foundational set up in Unreal5. Learned about Game Modes and Game Instances. I've absorbed a lot of information, my brain is swimming. 

Got this done today:

  • Set up a Mechanics Gym. I can prototype my mechanic ideas here. Once they feel good I can add them to my levels.
  • Added an additional level. Level 1 and 2 are nothing but a plane at the moment.
  • Added a collectable blueprint and Hazard blue print. For now, one just adds to a very basic collectable counter UI and the other takes them away. 
  • Followed a tutorial that allows player stats to be saved when transitioning to the next level.


    • I did not know that player stats got reset when you transition to a new level. The work I put in setting up the Game Instance felt important.
  • I realized my game will most likely be 3 levels to match Beginning, Middle, End. They will be very short.
    • Level 1 - Teach player movement mechanics
    • Level 2 - Add collectables and build ontop of movement mechanics
    • Level 3 - End, no big plans here (yet).

A lot of what I learned today came from this intense tutorial here: What Is A Game Instance And Why You Need One - Store and set variable info between UE4/UE5 levels