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Not sure am I not deep enough in the game (T6 duck) or what, but so far I think the game needs more QoL, performance upgrade.

1. Setting up funnel with new bread type for thousands of ducks 1 by 1, every time they leveled is pure maddening. 

Suggested Solution: add an upgrade for option to set a type of bread for the funnel for all duck on the same tier.

2. thousands of (lower tier) ducks as separated entities, potentially going to hit performance.

Suggested Solution: Add an upgrade for option to group up the maxed ducks in lower tier. 

This could include, a single timer for bread generation or change it to a constant stream of bread; beyesian modeling for the rare/ science bread generation; let player select how many maxed ducks to bulk upgrade to next tier.

In the meantime, You can hold right click down and move your mouse down through a row of ducks to funnel them all the selected bread. Making it much easier than 1 at a time.

i did have that figured out but that is arguably still doing it 1 at a time, but it is indeed a QoL.

However, since the export is Json, i've just replace "attached_bread":"" with "attached_bread":"Wheat" in VSCode and reimport, kinda saved scrolling over around 2k ducks this way already , maybe later I'll use Json editor online and figure out how to set different attached_bread per duck tier 🤣

(1 edit)

1. As luciferdraco mentioned, you hold right-click and move around the mouse to funnel them. A solution would be to implement hotkeys for switching pages and tiers.

2. After 20k+ ducks it starts to lag a little. I'll try and go to 50k.


EDIT: I hit a wall at 42200 ducks, after that the game won't save.

How to UNNASSIGN them? Now they sit there and keep all that "special" bread to depletion...

if you're talking about the funnel you have to right click with the bread dropped

It was the first I tried. I even reloaded it to make sure it was not "holding" anything. Rightclicking will not  empty the feeding from the rare bread.

It works for me, but I uses firefox, so maybe it is a browser problem? or maybe it's bug

I use Firefox too so this must be a bug.