It works for me, but I uses firefox, so maybe it is a browser problem? or maybe it's bug
junolau
Recent community posts
i did have that figured out but that is arguably still doing it 1 at a time, but it is indeed a QoL.
However, since the export is Json, i've just replace "attached_bread":"" with "attached_bread":"Wheat" in VSCode and reimport, kinda saved scrolling over around 2k ducks this way already , maybe later I'll use Json editor online and figure out how to set different attached_bread per duck tier 馃ぃ
Not sure am I not deep enough in the game (T6 duck) or what, but so far I think the game needs more QoL, performance upgrade.
1. Setting up funnel with new bread type for thousands of ducks 1 by 1, every time they leveled is pure maddening.
Suggested Solution: add an upgrade for option to set a type of bread for the funnel for all duck on the same tier.
2. thousands of (lower tier) ducks as separated entities, potentially going to hit performance.
Suggested Solution: Add an upgrade for option to group up the maxed ducks in lower tier.
This could include, a single timer for bread generation or change it to a constant stream of bread; beyesian modeling for the rare/ science bread generation; let player select how many maxed ducks to bulk upgrade to next tier.