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Hey this was pretty cool. I wasn't sold on the second person until the second portion of the story, where it was weirdly hard to follow the text's instructions -- no other perspective would've been as effective. That was definitely the high point of the game (neat art in this part too).

They story's well-written too, but it sort of seems like a good standalone short story than a VN (aside from the finale, really). This might be a side effect of the large chunks of text in each box (difficult to read when it's running full length at the absolute bottom of the screen). 

We'll likely try to revisit this after the jam is finished. Especially if we can secure some funding.

We wanted to have a couple endings, branching dialogue for some of the grandma stuff, and the possibility to die to The Hollow. We just needed more time than we had thanks to PC issues.