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(+1)

I'm likin' the game, but I'm curious about one thing: Are traps (in the world) something that's planned? Like a trapped locker tha grabs Mezz in and wastes his time whilst also lowering his HP/making the corruption mechanic slightly worse off (since I heard you wanna get rid of it)

(+2)

Probably not. I'm not opposed to it, it's a neat idea, but a lot of what ends up in the game is what makes sense in context, and I don't see that fitting in as well. Definitely not getting rid of corruption, maybe there was some misunderstanding there. That's kind of the core of the game. Different kinds of corruption in each chapter though.