Devlog 2
Today was a bit of a lazier one, nothing really groundbreaking or such was added, only graphical enhancements.
First I was inspired by Warwind an open world shmuptroidvania with amazing art that relies on heavy outlines for it’s style. Looked into how to achieve such thing in TIC-80 and found a pretty easy solution.
You basically change all the colors in the memory for the choosen outline colors, draw your sprite 4 time, which is the shape of your sprite but all pixels colored as the outline, offest to the left-right up-down and you have a big blob, that contains all outlines. If you then reset the palette and draw the original sprite, you end up with a really cool outline effect!
After this I remembered, that Health is a crucial information in roguelikes for target priorization, so created a function to draw a health bar with custom colors, and just insert it above an enemy if it was hit in the last 3 seconds.
The last two little things I added is a dot particle after the missiles so they have a trail signaling their movement and a little shield indicator that shrinks accordingly how full your shields are.