"Reality show turns out to be a cover for something scary" is a great premise for a horror story (especially when it turns out to be a Most Dangerous Game situation). I really liked the Iris ghost/hallucination; she felt ominous but also sad. Plus the too-perfect-to-be-true sets with all the weird colors had a very uncanny feel. I wasn't totally going for the trapped-on-the-island side of the plot, though--the villain's plan didn't seem to make a lot of sense; they put a lot of apparent effort into building poison-gas booby traps and secret trapdoors, but then let the girls waltz all over the island unsupervised and leave a radio out where anyone could find it, which leads to a pretty anticlimactic end to that plotline where they just get rescued and no one tries to stop them. I did like the Iris-Angelica plotline, though, and that plotline had quite a good ending.
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This feedback is fantastic! Thank you for taking the time to try my game and for these helpful observations. It's great to see the areas which worked as well as the ones that didn't. Being a part of this jam is teaching me so much.
I'm looking forward to playing your game, The Wolf of Derevnya soon. The art and concept really leapt out when I first saw it.
Thanks again :D