- Perf -- I'll look into it. Is there a particular time / place when the perf gets bad or is it across the board? (Ex: perf during combat? Perf on level 2?) Also, I assume you're talking about FPS?
- Farmer skill -- Okay I am fixing it so you have to accept before the skill is chosen. The farmer should get extra abilities depending on which skill you chose (but if it's the Brewer skill, it's only one extra ability ATM which is the Tavern)
- Market Place floor tile - Oops, I forgot to fix this last time. Will fix in next patch
- Character creator - I actually have a scene that will do this right now. Might not be too bad to add one in, though I'm trying to figure out how to set the created characters starting stats without it being too OP lol
- Load button from the esc menu? I'll see if I can work one in.
- Level 2 enemies -- Yeah I keep pruning them down over time. (the pack of 5 boars from the original release is gone at least haha) I'll prune some more.
- Gatherer skill -- I might make some of the items stack higher. I feel like 6 wood is a pretty large stack -- at least visually. I'd like to fix the "one item left behind because some villager decided they wanted to pick that up instead" bug and see if that makes things better. But I've also toyed around with the idea of maybe having a profession talent to make that cat and their apprentices be able to carry more. It's on a bucket list in my head somewhere lol
- Music -- I actually got a composer to create original music but he's been busy with his other work so new songs will take a little while longer. The music right now is temp stuff I got from an asset pack.
Thanks again for the feedback as always!