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(+1)

I’ll be bringing it back later today I think

I’ll try having tap shooting be an optional mechanic for slightly higher firerate 

Do not bring that back just keep it the same because it will just mess it up either way.

(+1)

The idea of non-automatic fire is actually interesting, it just needs to have benefits.

For extra damage when not spamming shots with full rate of fire, for example.

If i can fire full auto two shots per second for 2 damage per hit, if i intentionally only fire once per second, each shot will deal 4,5 damage per hit.

Full automatic fire against enemies with low health and non-automatic fire against enemies with high health.

Or non-automatic fire having higher chances for effects from items like the bombpods to work, or applying stronger versions of poison to enemies.