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Hi Tchey!

Thank you for the detailed feedback! It really helps us fine tune the game! The project is definitely an unusual mix of tactical RPG and puzzle elements, and we're glad to hear that you're enjoying it so far!

-Great to hear that the game is working on Linux with WINE. We will definitely look at releasing something for people to test as soon as we can!

-Absolutely! A dialogue skip would be great. At the moment, you can hold the Escape key to rapidly skip through dialogue, but we will try to get in a more efficient way of skipping the introduction as soon as we can.

-A balance pass on all the levels is definitely coming soon. It helps us a lot to have  people playing the game and letting us know where things are too hard or too easy!

-You will indeed  gain the ability to take more than one action in a turn as the game progresses. Extra actions per turn will be unlocked through the character progression system. The skill trees are very minimal right now, but they'll be getting big updates in the coming weeks as we roll through more content!

-That's a good idea! We'll definitely look into adding something to make checking enemy threat areas easier.

-Translation is something we're looking into right now, so we might well be able to open up the text for the community to translate. We will keep everyone posted as things develop.

-It is a little unclear that you can move safely through spikes. We will definitely look at adding some dialogue or a tutorial to clear that up!

-That should not be the case! Pulling an enemy into a spike should absolutely damage them. We've run a couple of tests, but couldn't reproduce the error. Do you by any chance remember which map this happened on, or alternatively, would you be able to capture a screenshot of the issue? Is it possible you pulled a Turtle enemy into a spike backwards? Turtles have a shell that protects their back from spikes.

Thank you again for the detailed information, and we hope you and the rest of our community will continue to give us feedback like this as the game develops! Getting to hear from the players every step of the way will help us build  Guile & Glory: Firstborn into the best game it can be!