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Impressive. The game feels "modern", thanks to the shadows, different to most amiga games where the 2D is "flat".

One small thing : it seems the bullets do not reach enemies in the shadows, when they seem to be in the line of fire.

The EHB version is somewhat slower on my A500/Pistorm. Well, it makes it (a bit) less difficult for me :).

I always run out of ammo because it is difficult to aim at enemies while moving and hiding from their bullets. I'm curious if it could be possible to aim with the second stick, like todays shooters ?

Faster than raycast but still basic code, so it is simple but slow compared to the possibilities.

The two joy is possible.

Collision detection in shadows... I used bob collision but in this case I will figure it out. :)