I love the escape room feel of this game--it really has that Myst-like vibe. The puzzles were straightforward, but they were fun and creative--I liked tracking through the video to look for clues particularly. And the whole project just has a good level of polish, like the watercolor ombre effect. I did feel like there were really a lot of lines of dialogue to click through in some scenes. Another thing I would like is more consistency to the controls--there's one room where you can click directly on props to interact, but in other rooms you have to click a button that says "try the door" or whatever, and I'd like it to be either all the one way or all the other way.
Viewing post in Waterborne: Immersion jam comments
Thank you for playing and taking the time to give feedback back! Appreciated! And thank you for the kind words.
I feel like the criticism of "a lot of lines of dialogue to click through in some scenes" was a little interesting considering it's a visual novel. Or do you mean it felt too disproportionate compared to scenes with little to no dialogue? And yes, absolutely fair on the inconsistent point-and-click. It was originally meant to have point and click in all the explorable areas, but I (of course) ran out of time for the jam. I have only gotten around to putting it in for the Moonlight Sonata room so far, but yes, perhaps it would have been better to hold off on the release until it was fully implemented. Very fair comment.
Glad you mentioned the video tracking. Did you perchance stumble across the Spooktober easter egg? There might just be a nod to all the entries of the jam hidden away in there somewhere... :D
Anyways thanks again! I'm very slowly working my way through other entries. Yours looks really interesting, I've caught a little bit of it in one of the streams. Will hopefully be able to get around to it soon.