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(3 edits)

Devlog 5

Today was an interesting day to say the least. Feature wise the game expanded a bit by allowing enemies to shoot in on-off intervals. This really helps to dial the power level of the spiral enemies in the early game and the full spirals could be reserved for later enemies!

The other feature added is the Tesla Pylon! When you pick it up, it will grant you a small range auto attack against enemies that dare too close to you! It’s nothing complicated, a range check with my janky close enough function, and a super fast travelling bullet, that has no sprite. Instead we draw a line from the ship to the bullett position.

This in itself didn’t feel that great, so particles were added into the mix that really add to it!

And lastly I fully succumbed to late night coding madness and borrowed an idea from KATCH33. In the Shmup Showcase Event he showed us amazing idea of addig onomatopoeia (the words that describe sounds) to shots, deaths etc…

With a little tinkering in the system, I managed to quickly add it to the game and went mad with power adding it to a lot of things. My inner child can’t be happier, neither do I! I may need to add a toggle for those who wish to play without it, but that is easily achievable I hope!