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I liked this one!! There was clearly a huge amount of work and effort put into this. I loved the concept and all of the neat details, like the randomized signs and background decals that appear once you hit the detonator. The art was awesome, too! Especially the blocks starting at Anton, the animations on the score, and the cutscenes. I liked some of the risk-reward stuff too, like being able to destroy the detonator for extra time... at a cost. 

This game is actually pretty fun to speedrun as well. The small boost after bashing into a wall is very helpful for extra height, and it was fun to skip small sections by pulling it off. However, there were a few issues I ran into.

  • The level designs felt like a mishmash of ideas. Level 2 had a ton of gimmicks, like the optional antonball segment, conveyor belts, batteries, floating clouds, green and checkerboarded flags... it's a lot! I feel like a lot of this could have been expanded into more levels, rather than crammed into only 2.
  • The passcode system feels a little useless... especially since there are only two levels. I found 5 (and maybe more) passcodes that all lead to level 2, which seems a little extreme. Maybe a level select would have been a little easier, at least for me. Still a cool feature though!
  • The timer always felt a little short. I wish it was just a little longer, but I like the idea of extending it by getting points!

Still a cool game though!! I wish I could've found the bonus level. Is there a code for it hidden somewhere in the game?

(1 edit) (+1)

The bonus level is played by destroying the 'detonators' in both levels.

Side note: I originally had 4 levels, but due to game crash errors and minimal time to Identify them, I scrapped them.

Thank you for playing my game.

(Also, thank you for your feedback, I really appreciate it)