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(1 edit)

Day 10 - Prototyping

2 Hours

Cleaned up Blueprints for my Launch Player node. I found a great tutorial that uses an arrow for the players launch velocity. I did not make the launch pad from the tutorial, but the info about using an arrows forward vector was exactly what I needed! It solved that issue I was having where I could only launch forward but not up. I blocked out a ramp and added a speed increase collision box for when you go down it. At the end of the ramp it launches you at a target. Next steps are to add a Blueprint to the target that causes a block to fall.

How To Make A Jump Pad - Unreal Engine Tutorial